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Reading the Azerothcore codebase

Whiles on sabbatical in New Zealand I have been reading on game development and nostalgically remembering the years I have spent playing video games for the majority of my free time. The fondest memories I have are of World of Warcraft and the endless hours of leveling, raiding, and completing daily quests. Now I am completing the journey from the other side couple of years later, reading through the code base of Azerothcore, an open-source WoW server for the Wrath of the Lich King expansion which is at this point 16 years old.

Getting a glimpse of the machinery behind one of the greatest MMOs of all time is a surprisingly fun endeavor. The code base is exceptionally well organized and easy to navigate even as a complete novice. For example, many of the game entities are defined as standalone scripts that define hooks for the main event loop which leaves the core classes clean while providing necessary customization for a rich game world.

I have no takeaway to wrap this up with except that writing game servers after all, doesn’t seem that different from building large monolithic APIs. Clear naming and good abstractions go a long way.